TEAM:


Some team members are to be introduced here. Some of them are mentioned without proper names and their description might be rather blurred because they should remain hidden and thus protected from any problems in their contemporary jobs (They work for other companies waiting for Another division to become a fully-fledged company with proper base and funding). The list is not complete also because we've just taken some new coworkers. We do not know them well enough to tell something objective about them. As soon as we get to know them better, they'll be listed here.

Arnost Matejka (Faeron)
CEO, Scenarist, Game designer,
Another Division proprietor arnost.matejka@anotherdivision.cz

Time proven experience and cooperation with many companies (BBS s.r.o, Scanners software/Zima Computers, Space Interactive s.r.o, Future Games, Altar Interactive s.r.o ...) led him to independence and to fulfilling his own dream: to work on his own projects. The best known projects he has participated in are perhaps Original War (worldwide distribution), Horke leto and Hyper Core (local Czech distribution).
Michal Toula (Toulic)
2D design, Webmaster, OpenFlight modeler
Another Division co-proprietor michal.toula@anotherdivision.cz

He's recently employed in SAIC company in Brno as a 3D modeler in development of simulators for the Army of Czech Republic. Samples of his models of army vehicles are to be seen on www.3dgrafika.cz.


Jiri Ulip (Boldrick)
Translation Manager
Another Division coworker jiri.ulip@anotherdivision.cz

A student of English at Faculty of arts specializing in translations. He has numerous interests besides translating (ranging from technical literature to prose): development of his own universal RPG system Mundus Iocosus (www.mundus.info), playing RPG and LARP games, historical sword fighting, airsoft and in the last remnants of free time there are also computer games, especially strategic ones (beginning wit good old Dune, continuing over Master of Orion and ending - at least for now - with Warcraft 3), though he does not avoid arcades such as Counter Strike.


Peter Helcmanovsky
(Ped)
Lead AI programmer
Another Division co-proprietor peter.helcmanovsky@anotherdivision.cz

Member of a demo group 7 Gods proven by years of work on many projects, for example Futureal (unfortunately unpublished arcade, which was more than a match for the games published then). Demos: Fate (First prize on Demobit2001), and most recently work on AI for H&D2. An old school 8 bit player who can denounce anything hindering playability.


Tomas Valek
(Tom)
2D design, 3D modeler, Textures designer
Another Division coworker tomas.valek@anotherdivision.cz

He's very enthusiastic about new technologies, learning new approaches and about working in computer game industry and thus he started working with Another Division. He's indeed very capable man responsible for graphic design and its on time completion. The speed he's capable of when learning new approaches and technologies made us believe that he's going to be very valuable team member. He's working for Actum company now.


Mila Leden
(Miled)
2D design, Tester
Another Division outside worker milled@anotherdivision.cz

A team coworker helping with design and creation of game interface. He's a very enthusiastic player - especially of strategic games. Try running StarCraft before him and you won't be able to get him away from the computer :-). He got his computer recently and now even his girlfriend is objecting. We're on her bad side now ;-).

 

none
Textures designer
Another Division employee anotherdivision@anotherdivision.cz

Another division coworker with a particularly interesting past. He has participated in several foreign projects and his long-time experience beginning with projects for 8-bit computers and ending with contemporary AAA projects makes him a veteran of computer entertainment industry.


none

2D graphic designer, 3D modeler, Textures designer
Another Division employee anotherdivision@anotherdivision.cz

A team member responsible for creating the best textures imaginable with regard to the engine parameters and limitation of our graphic designers. He's been working on several projects having excellent concepts, though never released because inability to find a distributor. Recently, he's working on projects primarily focused on foreign customers, thus published world wide.


 



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